Here is a Complete list of Emerging Technologies shown at Siggraph 2006.
A Preview Moview (Quicktime) of the Emerging Technologies is available from HERE
Full details of these topics are available on the Siggraph Website and a summary is presented here. (This is a long post so be sure to read the complete article). Some of the items described here will be posted as separate articles.
AR Tennis - A collaborative augmented-reality game for cellphones. On their cellphones, two players see a virtual tennis court overlaid on the real table between them. They move their phones to hit virtual balls across the net.
The Interactive Theatre - Recipient of le Prix Emerging Technologies at Laval Virtual 2006 and presented as part of the exchange agreement between Laval Virtual and ACM SIGGRAPH. The argoGroup theatre combines group navigation, social experience, and significant individual interaction. At SIGGRAPH 2006, the theatre presents a program of artistic, educational, and entertaining interactive shows in stereoscopy (3D).
Augumented Painting - An interactive tabletop augmented-reality setup that creates an artistic representation of the scene. Users can select a painterly, cartoon-like, or black-and-white illustrative style. Virtual objects are added and displayed in the same artistic style.
bubble cosmos - A system that produces real bubbles containing white smoke and projects CG images onto them. When users break the bubbles, they produce changes in the visual stimulus and sound effects.
Copycat Hand - A humanoid robot hand that imitates the motions of a human hand at 150fps or faster.
Cubee: Thinking inside the box - An interactive cubic fish tank VR display that is suspended to enable viewing from all sides and free manipulation. The compelling interaction metaphor of objects inside a box can be used to evaluate interactive realism in dynamic simulations.
Deskrama - An interactive space browser for architectural designs. Moving its lightweight LCD panel on a building's plan drawing displays a 3D interior view of the building.
Digiwall - A sonically enhanced climbing wall with illuminating foot and hand grips. Sensors embedded in the grips and seven audio speakers enable computer mediated, interactive, musical and physical games.
Embossed Touch Display: Illusory Elongation and Shrinking of Tactile Object - A novel tactile display that can present any given width of objects. When the touched object moves, the object is perceived to elongate or shrink. Visual images synchronized with the tactile information are presented simultaneously.
Fabcell - A textile version of pixels in a computer display. Fabcell enables expression of visual images in real space because it displays images on the curves of flexible textiles.
Fingertip Digitizer: Applying Haptics and Biomechanics to Tactile Input Technology - A novel fingertip-mounted haptic sensing digitizer that captures physical phenomena at the fingertip during a user's tactile activities. The complex biomechanical characteristics of the finger can achieve delicate input actions in art, medicine, and industry.
Forhead Retina System - A small camera and 512 forehead-mounted electrodes capture the frontal view, extract outlines, and convert the data to tactile electrical stimulation. The system is primarily designed for the visually impaired, but it can be a third eye for users with normal sight.
Freqtric Drums - A device that transforms an audience into a drum. The performer and audience create music by touching their hands and other parts of their bodies: feet, foreheads, noses etc.
Hand-Shadow Illusions and 3D DDR Based on Efficient Model Retrieval - An installation art system that children can use to play hand-shadow illusions or pose to match images dynamically shown on the screen as background music plays.
High-Resolution, Real-Time-Geometry Video Acquisition System - A geometry video acquisition system that measures both geometries and positions of objects accurately. The data acquisition speed is 90fps and 266,000 points per frame. Acquisition, reconstruction, and display are simultaneously realized at 30fps.
The Huggable: A Therapeutic Robotic Companion for Relational, Affective Touch - A new type of robotic companion inspired by pet-therapy research. Unlike current robotic companions, the Huggable features a full-body sense of touch; silent, smooth voice-coil actuators; and an embedded, networked PC.
Incompatible BLOCK: Wonders-Accompanied Interface - For interface design, improving user curiosity is important, as is intuitiveness and intelligibility. The wonder of 2D property input becoming 3D will also be effective for enhancing availability. Incompatible BLOCK is 3D-modeling software with an interface of such wonders.
Instant Replay - Real-world, slow-motion instant replay for air hockey. This new space-labeling technology tracks the pucks with a high degree of accuracy and speed (1cm/500 Hz) in natural illumination without visible tags.
Interactive 3D Fluid-Jet Painting - An interactive digital system that allows users to create abstract paintings in the style of Jackson Pollock. Users can analyze the fractal properties of the images they create and compare them to those known to exist in Pollock's own paintings.
An Interactive Multi-User Holographic Environment - An interactive, multi-user holographic environment that allows naked-eye participants to share a large 3D scene with fully continuous, observer-independent parallax. This holographic display is a unique combination of optimized optical design, commodity hardware technology, and parallel graphic technology packaged in a system that can be directly driven by a stream of graphic commands.
INVISIBLE ~The Shadow Chaser~ - An interactive game that helps players sense unseen existences through indirect information such as their shadows, sounds, and weights. In this game, 'invisible' goblins sneak around, but you can only see their shadows. Your mission is to chase their shadows and capture them with a special vacuum.
livePic - An interactive product that expands the drawing experience. With livePic, you can 'move' and 'control' the pictures you draw. It senses your interaction from the board, and pictures move inside the canvas as if they are alive.
Morphovision - A unique display system that interactively transforms and animates a 3D solid object. A model house rotates at high speed, illuminated with special lighting from a digital projector, which distorts it into various shapes.
Move - In this installation, computer vision and full-body interaction allow participants to experience six different types of actions usually performed by avatars in videogames.
MRI (Mixed-Reality Interface) - A novel approach to intuitive and self-explanatory interaction between a crowd of untrained persons and highly sophisticated software applications. The MRI project is focused strongly on usability and user-behaviour issues.
Multi-Touch Interaction Wall - A 16-foot-long rear-projected interactive display that has the unique ability to sense multiple points of touch from any number of users simultaneously with unprecedented precision and accuracy.
Perceptual Attraction Force: The Sixth Force - A novel handheld force-feedback device that exploits the nonlinearity of human haptic perception. The device generates asymmetric acceleration in one cycle, a pushing or pulling sensation, to support nonverbal communication.
Powder Screen: A Virtual Materializer - A screen made of a pool filled with fine polystyrene beads that can completely hide real objects and seamlessly transform images of virtual objects into real objects and vice versa.
Powered Shoes - A locomotion interface using roller skates actuated by two motors with flexible shafts. The device enables users to walk in arbitrary directions in virtual environments while maintaining their positions.
The Shared Design Space - A novel interface for enhancing face-to-face collaboration using multiple displays and input surfaces. The system supports natural gestures and paper-pen input and overcomes the limitations of using traditional technology in co-located meetings and brainstorming activities.
Submerging Technologies - Three interactive water displays: a tantalizing fountain that withdraws when a hand comes near, a musical harp with water 'strings,' and a liquid touchscreen.
Tablescape Plus: Upstanding Tiny Displays on Tabletop Display - A new type of display system for digital kiosks, multiple-aspect viewers, and tabletop theater that uses placed objects as projection screens and input devices.
Tangibles at Play - Graphic user interfaces separate intangible representations (pixels) and remote controllers (mouse, keyboard). This alternative approach presents tangible user interfaces that tightly couple representations and controls to take advantage of multimodal human senses and skills to manipulate objects.
Tele-Kinesthetic Interaction: Using Hand Muscles to Interact With A Tangible 3D Object - In this tele-kinesthetic interaction environment, users remotely interact with a physical object by moving and straining their hands. The system approximates the hand motions by synthesizing EMG signals.
True 3D Display Using Laser Plasma in the Air - This display device uses the plasma emission phenomenon near the focal point of focused laser light. By controlling the position of the focal point in the x, y, and z axes, it displays real 3D images constructed by dot arrays in the air.
U-Tsu-Shi-O-Mi:The Virtual Humanoid You Can Reach - An augmented-reality system that synchronizes a humanoid robot and a virtual avatar. Users experience shaking hands with a computer-graphic avator.
Virtual Open Heart Surgery: Training Complex Surgical Procedures in Congenital Heart Disease - A new training tool for complex heart surgery. Morphologically accurate models of congenitally malformed hearts were reconstructed from 3D MRI data and integrated in graphical settings representing the surgical environment.
VoodooIO - A new physical interface that can be easily constructed from a collection of basic controls (Voodoo Pins) that are dynamically pinned into and manipulated on an active material.