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Siggraph 2011

The 38th International Conference and Exhibition on Computer Graphics and Interactive Techniques also known as Siggraph, is on from 7-11 August (NOW) at the Vancouver Convention Centre.

The Emerging Technologies program, presents interactive demonstrations of technologies applied to a wide range of applications, and this year features 23 of the latest innovations selected from more than 100 submissions from industry and university research labs. If you're not at the conference you can watch the original preview video

https://www.youtube.com/watch?v=KwGK6lGnu90 )

Similarly, you can see the Technical Papers advance preview video

https://www.youtube.com/watch?v=JK9EEE3RsKM )

In addition to the conference there is an accompanying exhibition

Full conference and exhibition details are available from Siggraph at

https://www.siggraph.org/s2011/

Siggraph is on Twitter at

https://twitter.com/siggraph

and follow the official blog at

https://wp.siggraph.org/siggraphia/

Sony Autostereoscopic Display (Raymodeler)

A 360 degree, auto-stereoscopic,  3D display prototype from Sony was showcased in the Emerging Technologies section at the recent Siggraph 2010 Conference/Exhibition.

The cylindrical unit measures 13cm in diameter and 27cm in height. It can be connected to a PC, or other device, through a digital video input port. No special glasses are needed to see the 3D image.

The display is also equipped with a gesture sensor that enables the display to be controlled interactively using hand motions.

SIGGRAPH 2010

Thr 37th International Conference and Exhibition on Computer Graphics and Interactive Techniques takes place from the 25th - 29th July at the Los Angeles Convention Center.

A video preview of Technical Papers to be presented is available

with some more details at

https://www.siggraph.org/s2010/for_attendees/technical_papers

Emerging Technologies presents interactive demonstrations of technologies applied to a wide range of applications.

Here's a trailer

Find more information on the contributions at

https://www.siggraph.org/s2010/for_attendees/emerging_technologies

and the SIGGRAPH 2010 home page at

https://www.siggraph.org/s2010/

Siggraph Reports

by Mick 0 Comments

Another collection of video reports from Siggraph 2007

Siggraph 2007 Demo Reel

Part 1 of the Softimage SIGGRAPH 2007 Video Series


Part 2 of the Softimage SIGGRAPH 2007 Video Series

Part 3 of the Softimage SIGGRAPH 2007 Video Series

Courses at Siggraph 2007

by Mick 0 Comments

These courses are available at SIGGRAPH 2007.

1. Computational Photography
Sunday, Full-Day, 8:30 am - 5:30 pm

2. Mesh Parameterization: Theory and Practice
Sunday, Full-Day, 8:30 am - 5:30 pm

3. Sketch-Based Interfaces: Techniques and Applications
Sunday, Full-Day, 8:30 am - 5:30 pm

4. State of the Art in Massive Model Visualization
Sunday, Full-Day, 8:30 am - 5:30 pm

5. Introduction to Direct3D 10
Sunday, Full-Day, 8:30 am - 5:30 pm

6. Anyone Can Cook: Inside Ratatouille's Kitchen
Sunday, Half-Day, 8:30 am - 12:15 pm

7. Introduction to SIGGRAPH and Computer Graphics
Sunday, Half-Day, 8:30 am - 12:15 pm

8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Sunday, Half-Day, 8:30 am - 12:15 pm

9. From 'Shrek' to 'Shrek the Third': Evolution of CG Characters in the 'Shrek' Films
Sunday, Half-Day, 1:45 - 5:30 pm

10. An Interactive Introduction to OpenGL Programming
Sunday, Half-Day, 1:45 - 5:30 pm

11. Practical Least-Squares for Computer Graphics
Sunday, Half-Day, 1:45 - 5:30 pm

12. 'Surf's Up': The Making of an Animated Documentary
Monday, Half-Day, 8:30 am - 12:15 pm

13. A Gentle Introduction to Bilateral Filtering and Its Applications
Monday, Half-Day, 8:30 am - 12:15 pm

14. Urban Design and Procedural Modeling
Monday, Half-Day, 8:30 am - 12:15 pm

15. Example-Based Texture Synthesis
Monday, Half-Day, 8:30 am - 12:15 pm

16. Practical Global Illumination With Irradiance Caching
Monday, Half-Day, 8:30 am - 12:15 pm

17. Spatial Augmented Reality: Merging Real and Virtual Worlds
Monday, Half-Day, 8:30 am - 12:15 pm

18. Résumés and Demo Reels: If Yours Don't Work, Neither Do You!
Monday, Tutorial, 3:15 - 5:30 pm

19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
Monday, Tutorial, 3:15 - 5:30 pm

20. Visualizing Quaternions
Monday, Tutorial, 3:15 - 5:30 pm

21. Database Techniques With Motion Capture
Monday, Tutorial, 3:15 - 5:30 pm

22. LucasArts and ILM: A Case Study in Film and Game Convergence
Monday, Tutorial, 3:15 - 5:30 pm

23. Geometric Modeling Based on Polygonal Meshes
Tuesday, Full-Day, 8:30 am - 5:30 pm

24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday, Full-Day, 8:30 am - 5:30 pm

25. The Mobile 3D Ecosystem
Tuesday, Full-Day, 8:30 am - 5:30 pm

26. The Morphology of Digital Creatures
Tuesday, Half-Day, 8:30 am - 12:15 pm

27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
Tuesday, Half-Day, 8:30 am - 12:15 pm

28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday, Full-Day, 8:30 am - 5:30 pm

29. Crossing The Line: Moving From Film to Games (and Possibly Back)
Wednesday, Half-Day, 8:30 am - 12:15 pm

30. Digital Art Techniques
Wednesday, Half-Day, 8:30 am - 12:15 pm

31. Fluid Simulation
Wednesday, Half-Day, 1:45 - 5:30 pm

32. Interaction Tomorrow
Wednesday, Half-Day, 1:45 - 5:30 pm

33. Strands and Hair: Modeling, Animation, and Rendering
Thursday, Full-Day, 8:30 am - 5:30 pm

Siggraph 2007 - Interaction Tomorrow

by Mick 0 Comments

This course provides a comprehensive overview to user interface technologies on the newly emerging interactive tabletops and large wall displays. The course will cover input devices, interface metaphors, modality of interaction, sensing technologies, applications, and future directions. Materials will be drawn from both commercial systems and research prototypes.

https://www.interactiontomorrow.org/

Course materials are available at

https://www.interactiontomorrow.org/coursematerial.html

and include a selection of videos and the full course presentation slides and notes.