An interesting innovative concept - draw an outline from a background image to make it a 3D textured model! Or you can use a blank view and just draw the shapes you want from scratch.
It's an interesting approach which seems similar to what you could do with 'teddy'
This is Archipelis - https://www.archipelis.com/
Draw 2D shapes to build 3D objects Re-position & re-shape the 3D objects Automatic merging process Multi-resolution management Viewing modes: Wireframe, cartoon, environment map, stereo viewing in anaglyphic mode Painting embossed (displaced) maps to create relief on the mesh Save to the formats: .obj (Maya), .wrl (VRML), .off (OFF), .asc (for 3DS Max), .dxf (DXF), .x (Direct X), .stl (STL), .x3d (X3D) New Possibility to include models into SketchUp (by Google) New Automatic generation of program: C program for rendering models based on OpenGL New and many more