Archive for the 'Uncategorized' Category

NASA Image Gallery

Wednesday, July 30th, 2008

NASA, in conjunction with the Internet Archive, has recently launched an online image gallery.

Nasa Images

Nasa Images

The site offers public access not only to images but also to the video and audio collections from NASA.

http://www.nasaimages.org/

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Open University joins iTunes U

Tuesday, June 3rd, 2008

iTunes U is a service, from the Apple iTunes Store, that provides access to a collection of educational course materials from hundreds of leading Universities across the world and is available to anyone with a Mac or PC (and of course iTunes). Users can download and play course content just like they do for music, videos and TV shows. Some of the courses are on-going and you can subscribe to automatically receive each new episode whenever it becomes available.

http://www.apple.com/education/itunesu_mobilelearning/itunesu.html

itunesu

To date, this service has been used by many Universities in the US including Harvard, Stanford, and MIT, amongst many others, to provide course materials and lectures to students.

The UK’s Open University has recently added more than 300 items of video and audio course material to the iTunes U service.

http://www.open.ac.uk/itunes/

iTunes OU

Professor Brenda Gourley, the Open University Vice-Chancellor said:

The iTunes U project is an exciting new opportunity for anyone, anywhere in the world to gain easy access to Open University courses. Our aim is to partner our established distance learning expertise with the power of the internet to provide as mobile, flexible and personalised learning as possible, whatever your current educational level, personal circumstances or technological abilities. We are delighted to be joining with leading institutions around the world to pool curriculum and content to suit your needs, and hopefully to offer you useful accreditation and recognition at every stage of your studies.

Other Universities to join iTunes U recently include University College London and Trinity College Dublin.

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Story behind the WiiFit

Wednesday, April 30th, 2008

wiifit2

Satoru Iwata, President of Nintendo has conducted a series of interviews with his people involved in the development of the Wii Fit.

wiifit

Read the stories so far:

A New Creation

The Wii Balance Board

The Wii Fit Software

Sound, Design and Planning

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Microsoft Surface(s) at AT&T Stores

Thursday, April 3rd, 2008

AT&T are bringing the Microsoft Surface™ to their stores in New York, Atlanta, San Antonio and San Francisco on April 17.

The Microsoft Surface™ is the first commercially available computer from Microsoft that allows the user to interact with the device by using touch or gestures and the placement of other devices on the display surface. AT&Tare the first company to use the device in a retail outlet.

Surface_ATT_3827

Customers will be able to find out the details of a particular mobile phone by simply placing it on the display surface or compare features of 2 phone by placing them side by side.

Surface_ATT_3863

Other features will be provided that allow a customer to check the coverage in their local area using interactive maps that can be explored using simple touch and hand movements.

In the future, customers will be able to drag ring-tones, graphics and videos from a menu of options on the display and dropping them into the phone.

Details (press release) from AT&T are available at

http://www.att.com/gen/press-room?pid=2604 

Details of the Microsoft Surface™ (from Microsoft) are available at

http://www.microsoft.com/surface/

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Brain Computer Interface

Wednesday, February 20th, 2008

A Brain Computer Interface (BCI) is technology that monitors brain activity and uses those observations to control external devices or computer applications.

Emotiv Systems have recently launched the Emotiv EPOC™.

This consists of a headset with sensors for monitoring brain activity together with an SDK (software development kit) that will enable Application Developers to incorporate "thought control" as a feature of their programs.

epoc

Sensors built into the headset respond to electrical impulses generated by the brain, that enables a user to directly influence the behaviour of an application using their thoughts. Conscious thoughts, facial expressions and non-conscious emotions can be detected. An embedded gyroscope can be used to control a cursor or camera by head movements and the headset uses wi-fi to connect to a PC or game console.

For developers, the Emotiv SDK provides a number of tools:

  • Affectiv™ suite is used to measure discreet emotional states.
  • The Affectiv suite monitors player emotional states in real-time. It provides an extra dimension in game interaction by allowing the game to respond to a player’s emotions. Characters can transform in response to the player’s feeling. Music, scene lighting and effects can be tailored to heighten the experience for the player in real-time. The Affectiv suite can be used to monitor player state of mind and allow developers to adjust difficulty to suit each situation.

     

  • Cognitiv™ suite detects conscious thoughts.
  • The Cognitiv suite reads and interprets a player’s conscious thoughts and intent. Gamers can manipulate virtual objects using only the power of their thought! For the first time, the fantasy of magic and supernatural power can be experienced.

     

  • Expressiv™ suite can identify facial expressions in real-time.
  • The Expressiv suite uses the signals measured by the neuroheadset to interpret player facial expressions in real-time. It provides a natural enhancement to game interaction by allowing game characters to come to life. When a player smiles, their avatar can mimic the expression even before they are aware of their own feelings. Artificial intelligence can now respond to players naturally, in ways only humans have been able to until now.

There is also a version of the SDK available SDKLite which offers a comprehensive development environment using a hardware emulator rather than the neuroheadset supplied with the full development kit.

A beta version of the Emotiv SDK is scheduled to be available from March 2008.

Full details are available from the website at

http://emotiv.com/

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