Another collection of video reports from Siggraph 2007
Siggraph 2007 Demo Reel
Part 1 of the Softimage SIGGRAPH 2007 Video Series
Part 2 of the Softimage SIGGRAPH 2007 Video Series
Part 3 of the Softimage SIGGRAPH 2007 Video Series
Another collection of video reports from Siggraph 2007
Siggraph 2007 Demo Reel
Part 1 of the Softimage SIGGRAPH 2007 Video Series
Part 2 of the Softimage SIGGRAPH 2007 Video Series
Part 3 of the Softimage SIGGRAPH 2007 Video Series
There are a number of preview videos for Siggraph 2007 available at:
http://www.siggraph.org/s2007/media/preview/
including:
Conference & Exhibition Overview
Papers
Art Gallery
Emerging Technologies
Computer Animation Festival
These courses are available at SIGGRAPH 2007.
1. Computational Photography
Sunday, Full-Day, 8:30 am - 5:30 pm
2. Mesh Parameterization: Theory and Practice
Sunday, Full-Day, 8:30 am - 5:30 pm
3. Sketch-Based Interfaces: Techniques and Applications
Sunday, Full-Day, 8:30 am - 5:30 pm
4. State of the Art in Massive Model Visualization
Sunday, Full-Day, 8:30 am - 5:30 pm
5. Introduction to Direct3D 10
Sunday, Full-Day, 8:30 am - 5:30 pm
6. Anyone Can Cook: Inside Ratatouille’s Kitchen
Sunday, Half-Day, 8:30 am - 12:15 pm
7. Introduction to SIGGRAPH and Computer Graphics
Sunday, Half-Day, 8:30 am - 12:15 pm
8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Sunday, Half-Day, 8:30 am - 12:15 pm
9. From “Shrek” to “Shrek the Third”: Evolution of CG Characters in the “Shrek” Films
Sunday, Half-Day, 1:45 - 5:30 pm
10. An Interactive Introduction to OpenGL Programming
Sunday, Half-Day, 1:45 - 5:30 pm
11. Practical Least-Squares for Computer Graphics
Sunday, Half-Day, 1:45 - 5:30 pm
12. “Surf’s Up”: The Making of an Animated Documentary
Monday, Half-Day, 8:30 am - 12:15 pm
13. A Gentle Introduction to Bilateral Filtering and Its Applications
Monday, Half-Day, 8:30 am - 12:15 pm
14. Urban Design and Procedural Modeling
Monday, Half-Day, 8:30 am - 12:15 pm
15. Example-Based Texture Synthesis
Monday, Half-Day, 8:30 am - 12:15 pm
16. Practical Global Illumination With Irradiance Caching
Monday, Half-Day, 8:30 am - 12:15 pm
17. Spatial Augmented Reality: Merging Real and Virtual Worlds
Monday, Half-Day, 8:30 am - 12:15 pm
18. Résumés and Demo Reels: If Yours Don’t Work, Neither Do You!
Monday, Tutorial, 3:15 - 5:30 pm
19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
Monday, Tutorial, 3:15 - 5:30 pm
20. Visualizing Quaternions
Monday, Tutorial, 3:15 - 5:30 pm
21. Database Techniques With Motion Capture
Monday, Tutorial, 3:15 - 5:30 pm
22. LucasArts and ILM: A Case Study in Film and Game Convergence
Monday, Tutorial, 3:15 - 5:30 pm
23. Geometric Modeling Based on Polygonal Meshes
Tuesday, Full-Day, 8:30 am - 5:30 pm
24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday, Full-Day, 8:30 am - 5:30 pm
25. The Mobile 3D Ecosystem
Tuesday, Full-Day, 8:30 am - 5:30 pm
26. The Morphology of Digital Creatures
Tuesday, Half-Day, 8:30 am - 12:15 pm
27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
Tuesday, Half-Day, 8:30 am - 12:15 pm
28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday, Full-Day, 8:30 am - 5:30 pm
29. Crossing The Line: Moving From Film to Games (and Possibly Back)
Wednesday, Half-Day, 8:30 am - 12:15 pm
30. Digital Art Techniques
Wednesday, Half-Day, 8:30 am - 12:15 pm
31. Fluid Simulation
Wednesday, Half-Day, 1:45 - 5:30 pm
32. Interaction Tomorrow
Wednesday, Half-Day, 1:45 - 5:30 pm
33. Strands and Hair: Modeling, Animation, and Rendering
Thursday, Full-Day, 8:30 am - 5:30 pm
Details of Emerging Technologies to be shown at Siggraph 2007 are available at
http://siggraph.org/s2007/attendees/etech/
see a quick taster by following the mentioned video link (Emerging Technologies Video Preview).
This course provides a comprehensive overview to user interface technologies on the newly emerging interactive tabletops and large wall displays. The course will cover input devices, interface metaphors, modality of interaction, sensing technologies, applications, and future directions. Materials will be drawn from both commercial systems and research prototypes.
http://www.interactiontomorrow.org/
Course materials are available at
http://www.interactiontomorrow.org/coursematerial.html
and include a selection of videos and the full course presentation slides and notes.
SIGGRAPH Encore (http://encore.siggraph.org/) allows you to browse and watch over 800 conference presentations from SIGGRAPH 2004 and 2005 with content from SIGGRAPH 2003 and 2006 coming soon …
Here’s a couple of videos made by the CGsociety showing highlights of the show from their perspective.
Siggraph 2006 Highlights - Part One
Siggraph 2006 Highlights - Part Two
One of the things mentioned during these videos is that Autodesk is launching a new web-site on 22 August called the “AREA” which is a portal for content to be supplied by Artists and CG developers.
Check it out at
An interesting course of presentations - have a quick browse through the topics to see if there is anything which appeals to you.
Abstract
Computer Graphics continues to battle the challenging question: “How quickly and effectively can a designer transform a mental concept into a digital shape, which is easy to refine and reuse?”Traditional techniques of sculpting and sketching continue to be among the quickest and most expressive ways for designers to visually manifest their ideas. Many new modeling techniques successfully use these paradigms for interactive design of digital shapes. Advanced geometric modeling representations and algorithms are an essential foundation for this type of tools.
The course covers the gamut including fundamental mathematical representations of shape, efficient algorithms, interaction paradigms and specialized hardware user interface devices, with presentations unified by a strong emphasis on the use of each topic for interactive modeling applications. The audience will be presented with the properties of various implicit, explicit and hybrid shape representations and the capabilities, limitations and implementation details of current algorithms for interactive shape creation and manipulation. The goal of this course is to impart the audience with both an understanding of the big open questions as well as the skills to apply recent research in interactive shape modeling applications.
Topics and Speakers included:
Karan Singh: Introduction & Motivation — Conceptual Shape Design
Sketching and sculpting and traditional media; From standard CAGD methods to fast free-form shape design; Case study in conceptual automotive design; Hardware for shape modeling; Physical prototypes and their digital equivalents; Overview of industrial software for conceptual modeling;
Denis Zorin: Mathematical representations of shape for modeling
Introduction to shape representations; Geometric concepts of topology, resolution and surface features.
Alexis Angelidis: Global space & Free form deformations (Presenter: Karan Singh)
Space deformations & space warps, practical examples; Free-form deformations and its variants; Wires and surface-oriented deformations; Sweepers; A geometric alternative: constant volume space deformations (swirling sweepers).
Denis Zorin: Multiresolution modeling
Mesh and parametric surface editing; Multiresolution editing with subdivision surfaces and volumes
Marc Alexa: Mesh editing based on discrete Laplace and Possion models
Some remarks on discrete differential geometry; Relation to multiresolution modeling; Laplace coordinates; Shape transformation properties.
Sarah Frisken: Designing with distance fields
A history of applications and research using distance fields; Representing, editing, and rendering distance fields; Adaptively sampled Distance fields (ADFs) and implicit surfaces; Interactive concept design and detailed carving with ADFs
Marie-Paule Cani: Towards ‘virtual clay’
Local deformations & force feedback in volumetric sculpting; Physically-based virtual clay: enabling local & global deformations.
Steven Schkolne: Gesture-based shape modeling
Modeling with your hands in free space
Further details of the course are available (including tutorial Notes and Presentation slides) HERE.
Published papers on these topics are available at the same location or from My Local Store (20Mb PDF file)
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