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	<title>Techno Babble &#187; Graphics</title>
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	<link>http://www.kf12.com/blogs/techno</link>
	<description>Talking Technology</description>
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		<title>Right Hemisphere awarded Patent &#8230;</title>
		<link>http://www.kf12.com/blogs/techno/2007/04/right-hemisphere-awarded-patent-graphics-file-management/</link>
		<comments>http://www.kf12.com/blogs/techno/2007/04/right-hemisphere-awarded-patent-graphics-file-management/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 14:00:41 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Patents]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=474</guid>
		<description><![CDATA[&#8230;for Graphics File Management. With the introduction of the new Right Hemisphere 5 visual communication and collaboration software, Right Hemisphere also announced it was awarded a key patent from the U.S. Patent and Trademark Office for technology that enables next-generation enterprise communications. The issued U.S. Patent No. 7,092,974 is for a “digital asset server and [...]
<h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2005/07/european-software-patent-bill-is-rejected/' rel='bookmark' title='European Software Patent Bill is rejected'>European Software Patent Bill is rejected</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/01/top-patent-companies-2005/' rel='bookmark' title='Top Patent Companies &#8211; 2005'>Top Patent Companies &#8211; 2005</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2011/08/apple-patent-projected-display-shared-workspaces/' rel='bookmark' title='Apple Patent &#8211; Projected Display Shared Workspaces'>Apple Patent &#8211; Projected Display Shared Workspaces</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2010/01/apple-patent-3d-viewing-with-multitouch/' rel='bookmark' title='Apple Patent 3D Viewing with Multitouch'>Apple Patent 3D Viewing with Multitouch</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/11/adobe-document-protection/' rel='bookmark' title='Adobe Document Protection'>Adobe Document Protection</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>&#8230;for Graphics File Management.</p>
<p>With the introduction of the new Right Hemisphere 5 visual communication and collaboration software, Right Hemisphere also announced it was awarded a key patent from the U.S. Patent and Trademark Office for technology that enables next-generation enterprise communications. The issued U.S. Patent No. 7,092,974 is for a “digital asset server and asset management system.” The invention outlines an advanced graphic file management system that allows users to control the complexity, flow, and quality of enterprise-wide graphic file management and usage.</p>
<p>Click <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&#038;Sect2=HITOFF&#038;d=PALL&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&#038;r=1&#038;f=G&#038;l=50&#038;s1=7,092,974.PN.&#038;OS=PN/7,092,974&#038;RS=PN/7,092,974"><strong>HERE </strong></a>to view the actual patent.</p>
<p>Right Hemisphere’s graphic file management system allows for automated and dynamic repurposing of large amounts of digital graphic data or files. This includes maintenance, use and manipulation of the graphic data or files. The system is comprised of a server which can manipulate graphic files and established links to each graphic file, and a database on which the server stores the links. The server can create other formats of a particular file and allows for amendments to graphic files to be tracked.</p>
<p>Click <a href="http://www.righthemisphere.com/"><strong>HERE </strong></a>to visit the Right Hemisphere web-site.</p>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2005/07/european-software-patent-bill-is-rejected/' rel='bookmark' title='European Software Patent Bill is rejected'>European Software Patent Bill is rejected</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/01/top-patent-companies-2005/' rel='bookmark' title='Top Patent Companies &#8211; 2005'>Top Patent Companies &#8211; 2005</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2011/08/apple-patent-projected-display-shared-workspaces/' rel='bookmark' title='Apple Patent &#8211; Projected Display Shared Workspaces'>Apple Patent &#8211; Projected Display Shared Workspaces</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2010/01/apple-patent-3d-viewing-with-multitouch/' rel='bookmark' title='Apple Patent 3D Viewing with Multitouch'>Apple Patent 3D Viewing with Multitouch</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/11/adobe-document-protection/' rel='bookmark' title='Adobe Document Protection'>Adobe Document Protection</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>iBar</title>
		<link>http://www.kf12.com/blogs/techno/2007/03/ibar/</link>
		<comments>http://www.kf12.com/blogs/techno/2007/03/ibar/#comments</comments>
		<pubDate>Sun, 25 Mar 2007 09:10:56 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Input Devices]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=467</guid>
		<description><![CDATA[What is iBar ? iBar is a system for the interactive design of any bar-counter. Integrated video-projectors can project any content on the milky bar-surface. The intelligent tracking system of iBar detects all objects touching the surface. This input is used to let the projected content interact dynamically with the movements on the counter. Objects [...]
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<li><a href='http://www.kf12.com/blogs/techno/2006/08/mri-mixed-reality-interface/' rel='bookmark' title='MRI &#8211; Mixed Reality Interface'>MRI &#8211; Mixed Reality Interface</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<h4>What is iBar ?</h4>
<p>iBar is a system for the interactive design of any bar-counter. Integrated video-projectors can project any content on the milky bar-surface. The intelligent tracking system of iBar detects all objects touching the surface. This input is used to let the projected content interact dynamically with the movements on the counter. Objects can be illuminated at their position or virtual objects can be &#8220;touched&#8221; with the fingers.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/iaKehq6qsdY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/iaKehq6qsdY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>Find out more at <a href="http://www.i-bar.ch/en/info/"><strong>http://www.i-bar.ch/en/info/</strong></a></p>
<p><h2>Related Posts:</h2><ol>
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<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/eon-reality-inc/' rel='bookmark' title='EON Reality Inc'>EON Reality Inc</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2005/09/virtual-constructions-in-real-space/' rel='bookmark' title='Virtual Constructions in Real Space'>Virtual Constructions in Real Space</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/mri-mixed-reality-interface/' rel='bookmark' title='MRI &#8211; Mixed Reality Interface'>MRI &#8211; Mixed Reality Interface</a></li>
</ol></p>]]></content:encoded>
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		<title>reactable</title>
		<link>http://www.kf12.com/blogs/techno/2007/03/reactable/</link>
		<comments>http://www.kf12.com/blogs/techno/2007/03/reactable/#comments</comments>
		<pubDate>Sun, 25 Mar 2007 09:04:37 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Input Devices]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=466</guid>
		<description><![CDATA[A combination of touch-screen and sound synthesis technology produces the reactable. Visit the reactable web-site at http://www.iua.upf.es/mtg/reactable/ The reactable is a multi-user electro-acoustic music instrument with a tabletop tangible user interface. Several simultaneous performers share complete control over the instrument by moving physical artefacts on the table surface and constructing different audio topologies in a [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p>A combination of touch-screen and sound synthesis technology produces the <strong>reactable</strong>.</p>
<p>Visit the reactable web-site at <a href="http://www.iua.upf.es/mtg/reactable/"><strong>http://www.iua.upf.es/mtg/reactable/</strong></a></p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/0h-RhyopUmc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0h-RhyopUmc" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<blockquote><p>The reactable is a multi-user electro-acoustic music instrument with a tabletop tangible user interface. Several simultaneous performers share complete control over the instrument by moving physical artefacts on the table surface and constructing different audio topologies in a kind of tangible modular synthesizer or graspable flow-controlled programming language. </p></blockquote>
<p>Also has a wikipedia entry at <a href="http://en.wikipedia.org/wiki/ReacTable"><strong>http://en.wikipedia.org/wiki/ReacTable</strong></a></p>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2005/03/podcasts/' rel='bookmark' title='Podcasts'>Podcasts</a></li>
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<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
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<li><a href='http://www.kf12.com/blogs/techno/2007/08/mediawiki/' rel='bookmark' title='MediaWiki'>MediaWiki</a></li>
</ol></p>]]></content:encoded>
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		<title>3D Printscreen</title>
		<link>http://www.kf12.com/blogs/techno/2006/09/3d-printscreen/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/09/3d-printscreen/#comments</comments>
		<pubDate>Thu, 21 Sep 2006 09:11:19 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=403</guid>
		<description><![CDATA[3D PrintScreen from Dassault is a version of the familiar 2D print screen functionality but applied to 3D models. It could be described as a TSR (terminate and stay ready) application which remains active, running in the background, until invoked using the F10 &#8220;hot&#8221; key (this is the default hot-key which can be changed if [...]
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<li><a href='http://www.kf12.com/blogs/techno/2007/10/virtual-earth-3dvia/' rel='bookmark' title='Virtual Earth &#8211; 3DVIA'>Virtual Earth &#8211; 3DVIA</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/web-3d-fundamentals/' rel='bookmark' title='Web 3D &#8211; Fundamentals'>Web 3D &#8211; Fundamentals</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3ds.com/products/3dvia/3d-xml/3dvia-printscreen/"><strong>3D PrintScreen</strong></a> from Dassault is a version of the familiar 2D print screen functionality but applied to 3D models.</p>
<p>It could be described as a TSR (terminate and stay ready) application which remains active, running in the background, until invoked using the F10 &#8220;hot&#8221; key (this is the default hot-key which can be changed if required) to capture 3D model geometry from another running application.</p>
<p>Models are saved as 3D XML from any application based on OpenGL.</p>
<p>Tested it out with an application used for generating meshed models. Here is the application running:</p>
<p><img alt="modelsrc" src="http://kf12.com/blogs/uploads/modelsrc.jpg" /></p>
<p><strong>source application</strong></p>
<p>and here is the resultant 3D XML file displayed in the 3D XML viewer</p>
<p><img alt="modelcapture" src="http://kf12.com/blogs/uploads/modelcapture.jpg" /></p>
<p><strong>captured model</strong></p>
<p>3D Printscreen is available for FREE from </p>
<p><a href="http://www.3ds.com/products/3dvia/3d-xml/3dvia-printscreen/"><strong>http://www.3ds.com/products/3dvia/3d-xml/3dvia-printscreen/</strong></a></p>
<p>where you can also download the XML Player to view your captured models.</p>
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<li><a href='http://www.kf12.com/blogs/techno/2007/10/virtual-earth-3dvia/' rel='bookmark' title='Virtual Earth &#8211; 3DVIA'>Virtual Earth &#8211; 3DVIA</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/web-3d-fundamentals/' rel='bookmark' title='Web 3D &#8211; Fundamentals'>Web 3D &#8211; Fundamentals</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>3D Display Technology from Philips</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/3d-display-technology-from-philips/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/3d-display-technology-from-philips/#comments</comments>
		<pubDate>Thu, 31 Aug 2006 08:30:38 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=381</guid>
		<description><![CDATA[Philips 3D Solutions have introduced a 20-inch 3D 4YOU frame-mount display. It is based on Philips WOWvx technology to provide the appearance of 3D viewing without the need for special glasses, using slanted lenticular lens screen technology and connects to a PC through a standard DVI interface. http://www.business-sites.philips.com/3dsolutions/About/Index.html A sheet of transparent lenses, is fixed [...]
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</ol>]]></description>
			<content:encoded><![CDATA[<p>Philips 3D Solutions have introduced a 20-inch 3D 4YOU frame-mount display. It is based on Philips WOWvx technology to provide the appearance of 3D viewing without the need for special glasses, using slanted lenticular lens screen technology and connects to a PC through a standard DVI interface.</p>
<p><a href="http://www.business-sites.philips.com/3dsolutions/About/Index.html"><strong>http://www.business-sites.philips.com/3dsolutions/About/Index.html</strong></a></p>
<p><img alt="Philips 3D Display" src="http://kf12.com/blogs/uploads/philips3d-display.jpg" /></p>
<blockquote><p>A sheet of transparent lenses, is fixed on an LCD screen. This sheet sends different images to each eye, and so a person sees two images. These two images are combined by our brain, to create a 3D effect. Because the sheet is transparent, it results in full brightness, full contrast and true color representation</p></blockquote>
<p><img alt="2D_plus_depth" src="http://kf12.com/blogs/uploads/2d_plus_depth.jpg" /></p>
<blockquote><p>In order to generate a 3D image, the display requires a regular 2D representation of the image and a depth-map. This depth-map indicates the distance between each pixel and the viewer. The 2D image and the depth-map are used to create images on the screen, and these images are then merged by the viewer’s brain into a 3D sensation.</p></blockquote>
<p>Read more about the technology in the attached document </p>
<p><a title="Philips 3D Display Technology" href="http://kf12.com/blogs/uploads/philips-3d-display-technology.pdf"><strong>http://kf12.com/blogs/uploads/philips-3d-display-technology.pdf</strong></a>.</p>
<p>Plug-ins are available for the popular 3D modelling applications that enable users to export 3D animations in the <em><strong>2D-plus-depth</strong></em> format. Content creation tools are also available for visualizing stereoscopic video content.</p>
<p>The 20-inch display is available for purchase from October 2006 onwards. Also available (now) is a 42-inch version of the display.</p>
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</ol></p>]]></content:encoded>
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		<title>EON Reality Inc</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/eon-reality-inc/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/eon-reality-inc/#comments</comments>
		<pubDate>Tue, 29 Aug 2006 09:00:16 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Input Devices]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=374</guid>
		<description><![CDATA[Quite impressed with the EON Touchlight, a bare-hand 3D interaction virtual reality display system based on an invention from Microsoft Research. See the movie at http://www.eonreality.com/video/touchlight Image processing techniques are used to combine the output of 2 video cameras behind a semi-transparent plane in front of the user. The resulting image shows 3D objects which [...]
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<li><a href='http://www.kf12.com/blogs/techno/2010/09/leonar3do-the-virtual-reality-kit/' rel='bookmark' title='Leonar3Do &#8211; The Virtual Reality Kit'>Leonar3Do &#8211; The Virtual Reality Kit</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2010/02/mixed-reality-technology-from-canon/' rel='bookmark' title='Mixed Reality Technology from Canon'>Mixed Reality Technology from Canon</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Quite impressed with the EON Touchlight, a bare-hand 3D interaction virtual reality display system based on an invention from Microsoft Research.</p>
<p><img alt="Touchlight" src="http://kf12.com/blogs/uploads/touchlight.jpg" /></p>
<p>See the movie at</p>
<p><a href="http://www.eonreality.com/video/touchlight"><strong>http://www.eonreality.com/video/touchlight</strong></a></p>
<p>Image processing techniques are used to combine the output of 2 video cameras behind a semi-transparent plane in front of the user. The resulting image shows 3D objects which appear to float in space. Users interact with the displayed objects either by touching the screen or moving their hands just off the screen surface.</p>
<p>More details about this device are available at</p>
<p><a href="http://www.eonreality.com/news/news_archive/press_releases07_18_06.htm"><strong>http://www.eonreality.com/news/news_archive/press_releases07_18_06.htm</strong></a></p>
<p>Read details about other products from EON at their website</p>
<p><a href="http://www.eonreality.com/"><strong>http://www.eonreality.com/</strong></a> </p>
<p>including:</p>
<ul>
<li><a href="http://www.eonreality.com/products/eon_salesassistant.htm"><strong>EON Sales Assistant </strong></a>- an authoring tool for creating sale material from 3D Models.</li>
<li><a href="http://www.eonreality.com/solutions/integrated_systems.htm"><strong>EON Display Systems </strong></a>- various display systems for immersive and stereoscopic viewing</li>
<li><a href="http://www.eonreality.com/products/eon_professional.htm"><strong>EON Professional </strong></a>- an authoring tool that brings Product Lifecycle Management (PLM) product data to life with real-time photo realistic features, advanced physics engine and realistic human behaviors.</li>
</ul>
<hr />
<strong>sidenote:</strong> EON Reality Inc work closely with the Digital Knowledge Exchange (<a href="http://www.d-k-e.com/"><strong>DKE</strong></a>) who are based in Doncaster (uk). Their objective is to introduce emerging technologies to industry in Yorkshire and the UK, and have founded the Interactive Visualisation and Research Centre (IVRC) a collaborative venture with funding from Doncaster College, EON Reality Inc and the European Union (Objective 1).</br></p>
<hr />
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/mri-mixed-reality-interface/' rel='bookmark' title='MRI &#8211; Mixed Reality Interface'>MRI &#8211; Mixed Reality Interface</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2011/08/qualcomm-augmented-reality-qcar/' rel='bookmark' title='Qualcomm Augmented Reality (QCAR)'>Qualcomm Augmented Reality (QCAR)</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2010/09/leonar3do-the-virtual-reality-kit/' rel='bookmark' title='Leonar3Do &#8211; The Virtual Reality Kit'>Leonar3Do &#8211; The Virtual Reality Kit</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2010/02/mixed-reality-technology-from-canon/' rel='bookmark' title='Mixed Reality Technology from Canon'>Mixed Reality Technology from Canon</a></li>
</ol></p>]]></content:encoded>
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		<title>Mitsubishi Research Labs (MERL)</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/mitsubishi-research-labs-merl/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/mitsubishi-research-labs-merl/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 09:00:26 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Input Devices]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=373</guid>
		<description><![CDATA[Mitsubishi Electric Research Laboratories is the North American arm of the Mitsubishi Electric Corporation&#8217;s Corporate R&#038;D Group. A long time technical contributor to the computer graphic community, MERL conducts application-motivated research and development in computer and communication technologies. A recent development is MERL&#8217;s DiamondTouch table, the first multi-user touch technology. http://www.merl.com The MERL DiamondTouch table [...]
<h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/merl-mitsubishi-electric-research-laboratories/' rel='bookmark' title='MERL &#8211; Mitsubishi Electric Research Laboratories'>MERL &#8211; Mitsubishi Electric Research Laboratories</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2008/02/research-labs/' rel='bookmark' title='Research Labs'>Research Labs</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/02/research-projects-by-jeff-han-nyu/' rel='bookmark' title='Research Projects by Jeff Han (NYU)'>Research Projects by Jeff Han (NYU)</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/reactable/' rel='bookmark' title='reactable'>reactable</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Mitsubishi Electric Research Laboratories is the North American arm of the Mitsubishi Electric Corporation&#8217;s Corporate R&#038;D Group. A long time technical contributor to the computer graphic community, MERL conducts application-motivated research and development in computer and communication technologies. A recent development is MERL&#8217;s DiamondTouch table, the first multi-user touch technology.</p>
<p><a href="http://www.merl.com"><strong>http://www.merl.com</strong></a></p>
<p><img alt="Diamond Touch" src="http://kf12.com/blogs/uploads/diamondtouch.png" /></p>
<p>The MERL DiamondTouch table is a multi-user, debris-tolerant, touch-and-gesture-activated screen for supporting small group collaboration, including gaming. It is the first touch screen that allows multiple users to interact simultaneously, and it knows who is who, making it perfect for multi-user touch-interactive arcade games.</p>
<p><a href="http://www.merl.com/projects/DiamondTouch"><strong>http://www.merl.com/projects/DiamondTouch</strong></a></p>
<p>The DiamondTouch developer&#8217;s kit includes a relevant SDK.</p>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/merl-mitsubishi-electric-research-laboratories/' rel='bookmark' title='MERL &#8211; Mitsubishi Electric Research Laboratories'>MERL &#8211; Mitsubishi Electric Research Laboratories</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2008/02/research-labs/' rel='bookmark' title='Research Labs'>Research Labs</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/02/research-projects-by-jeff-han-nyu/' rel='bookmark' title='Research Projects by Jeff Han (NYU)'>Research Projects by Jeff Han (NYU)</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/reactable/' rel='bookmark' title='reactable'>reactable</a></li>
</ol></p>]]></content:encoded>
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		<title>Image Manipulation</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/image-manipulation/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/image-manipulation/#comments</comments>
		<pubDate>Sun, 27 Aug 2006 07:30:08 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Imaging]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=372</guid>
		<description><![CDATA[I attended the presentation of a series of papers related to Image Manipulation. Aimed primarily at tools for the digital darkroom, the papers were nonetheless interesting. Color Harmonisation Input Image harmonized background (buildings) Colour Harmonisation, is related to ensuring harmonization of the colours used in images using a series of Hue Harmonic Templates (for the [...]
<h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2008/07/nasa-image-gallery/' rel='bookmark' title='NASA Image Gallery'>NASA Image Gallery</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2011/01/image-composite-editor-ice/' rel='bookmark' title='Image Composite Editor (ICE)'>Image Composite Editor (ICE)</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/07/image-based-material-editing/' rel='bookmark' title='Image-Based Material Editing'>Image-Based Material Editing</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/09/seam-carving-for-content-aware-image-resizing/' rel='bookmark' title='Seam Carving for Content-Aware Image Resizing'>Seam Carving for Content-Aware Image Resizing</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/10/on-line-intelligent-image-resizing/' rel='bookmark' title='On-Line Intelligent Image Resizing'>On-Line Intelligent Image Resizing</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I attended the presentation of a series of papers related to Image Manipulation. Aimed primarily at tools for the digital darkroom, the papers were nonetheless interesting.</p>
<h4>Color Harmonisation</h4>
<p><img alt="sveta_pink_before" src="http://kf12.com/blogs/uploads/sveta_pink_before.jpg" /></p>
<p><strong>Input Image</strong></p>
<p><img alt="sveta_pink_after" src="http://kf12.com/blogs/uploads/sveta_pink_after.jpg" /></p>
<p><strong>harmonized background (buildings)</strong></p>
<p>Colour Harmonisation, is related to ensuring harmonization of the colours used in images using a series of Hue Harmonic Templates (for the colour hsv colour wheel). Ensuring that all the colours used in the image lie within a segment of the color hue wheel will ensure colour harmonization. (Harmonic colors are sets of colors that are aesthetically pleasing in terms of human visual perception). </p>
<p>Details of the paper are available at</p>
<p><a href="http://www.cs.tau.ac.il/~sorkine/ProjectPages/Harmonization/"><strong>http://www.cs.tau.ac.il/~sorkine/ProjectPages/Harmonization/</strong></a>.</p>
<h4>Drag and drop pasting</h4>
<p><iframe name="iframe1" src="http://kf12.com/blogs/uploads/imagecomposition.html" frameborder="0" align="top" height="250" width="360" ></iframe></p>
<p><b><i>Click the image to see the dragged region and then the pasted result</i></b><br />
<i>unfortunately <img src='http://www.kf12.com/blogs/techno/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  this will only work in IE (not Firefox) )</i></p>
<p>Drag and drop pasting &#8211; of one image within another (seamless image composition). It was not possible to tell that the image pasted was not part of the original image. Some more detail is available at</p>
<p><a href="http://www.cse.cuhk.edu.hk/~leojia/all_project_webpages/ddp/drag-and-drop_pasting.html"><strong>http://www.cse.cuhk.edu.hk/&#8230;/drag-and-drop_pasting.html</strong></a></p>
<h4>Two-scale Tone Management for Photographic Look</h4>
<p>Two-scale Tone Management for Photographics Look &#8211; employed a technique to merge the appearance (tone) from one image with another.</p>
<blockquote>
<p><center><strong>Abstract</strong> </center><br />
We introduce a new approach to tone management for photographs. Whereas traditional tone-mapping operators target a neutral and faithful rendition of the input image, we explore pictorial looks by controlling visual qualities such as the tonal balance and the amount of detail. Our method is based on a two-scale non-linear decomposition of an image. We modify the different layers based on their histograms and introduce a technique that controls the spatial variation of detail. We introduce a Poisson correction that prevents potential gradient reversal and preserves detail. In addition to directly controlling the parameters, the user can transfer the look of a model photograph to the picture being edited. </p></blockquote>
<p>Read more at</p>
<p><a href="http://people.csail.mit.edu/soonmin/photolook/"><strong>http://people.csail.mit.edu/soonmin/photolook/</strong></a> </p>
<h4>Interactive adjustment of tonal values</h4>
<p><img alt="Interactive adjustment of tonal values"  src="http://kf12.com/blogs/uploads/itmthumbnail.png" /></p>
<p>Interactive adjustment of tonal values &#8211; showed the possibility of adjusting the tone in selected parts of the image interactively. Here&#8217;s a paper on the subject </p>
<p><a href="http://www.cs.huji.ac.il/~danix/itm/"><strong>http://www.cs.huji.ac.il/~danix/itm/</strong></a></p>
<h4>Image-based material editing</h4>
<p>Image-based material editing &#8211; was a presentation of the techniques described in an earlier article in this blog, where the material of objects in images can be replaced by other materials.</p>
<p><a href="http://www.kf12.com/blogs/techno/index.php?p=310"><strong>http://www.kf12.com/blogs/techno/?p=310</strong></a></p>
<h4>Summary</h4>
<p>In summary &#8211; All the above techniques are interesting in that they are done in &#8220;real-time&#8221; as post-processing operations. Although they are applied primarily for photographic images, there is no reason, as far as I can determine, why they could not be equally applied to rendered images as post-processing operations.</p>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2008/07/nasa-image-gallery/' rel='bookmark' title='NASA Image Gallery'>NASA Image Gallery</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2011/01/image-composite-editor-ice/' rel='bookmark' title='Image Composite Editor (ICE)'>Image Composite Editor (ICE)</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/07/image-based-material-editing/' rel='bookmark' title='Image-Based Material Editing'>Image-Based Material Editing</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/09/seam-carving-for-content-aware-image-resizing/' rel='bookmark' title='Seam Carving for Content-Aware Image Resizing'>Seam Carving for Content-Aware Image Resizing</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/10/on-line-intelligent-image-resizing/' rel='bookmark' title='On-Line Intelligent Image Resizing'>On-Line Intelligent Image Resizing</a></li>
</ol></p>]]></content:encoded>
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		<title>Tablescape Plus</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/#comments</comments>
		<pubDate>Wed, 23 Aug 2006 07:30:19 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Input Devices]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=361</guid>
		<description><![CDATA[The goal of this project, from researchers at the University of Tokyo, is to increase the possibility of the interaction of physical objects by using tabletop objects as projection screens as well as input devices. Details taken from the project website at http://www.hc.ic.i.u-tokyo.ac.jp/project/tablescape/ Tablescape Plus integrates diverse technologies: Special optics based on material that is [...]
<h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/3d-display-technology-from-philips/' rel='bookmark' title='3D Display Technology from Philips'>3D Display Technology from Philips</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/eon-reality-inc/' rel='bookmark' title='EON Reality Inc'>EON Reality Inc</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2005/04/perspecta-spatial-3d-display/' rel='bookmark' title='Perspecta Spatial 3D Display'>Perspecta Spatial 3D Display</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/ibar/' rel='bookmark' title='iBar'>iBar</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The goal of this project, from researchers at the University of Tokyo, is to increase the possibility of the interaction of physical objects by using tabletop objects as projection screens as well as input devices.</p>
<p><img alt="Puppet Show" src="http://kf12.com/blogs/uploads/puppet_show.png" /></p>
<p>Details taken from the project website at</p>
<p><a href="http://www.hc.ic.i.u-tokyo.ac.jp/project/tablescape/"><strong>http://www.hc.ic.i.u-tokyo.ac.jp/project/tablescape/</strong></a></p>
<p>Tablescape Plus integrates diverse technologies:</p>
<ul>
<li>Special optics based on material that is normally used for window blinds. The material is used as a horizontal tabletop screen.</li>
<li>A unique method of calibrating camera-projector combinations to display images of a horizontal tabletop screen and upstanding objects. </li>
<li>The AR Toolkit library detects the position and direction of objects placed on the tabletop. While head-mounted displays are often used in the field of augmented reality, Tabletop Plus does not require any special equipment. </li>
<li>Tangible user interfaces to deliver a broad range of interaction. </li>
<li>Software architecture for collaborative display of heterogeneous information.</li>
</ul>
<p>Tablescape Plus uses 4 key technical innovations:</p>
<ol>
<li>Optical design of a special screen system that is is diffusive from one privileged direction and has high transparency to incoming light from other directions. The diffusive direction is used to show images on a tabletop screen. By projecting images from the transparent direction, the system can also project on the surfaces of objects placed vertically. </li>
<li>A method for detecting the tabletop objects from inside the system. An infrared camera is installed underneath the table facing upward. Infrared light is projected from the side of the camera to the screen, and a retro-reflective material of a known shape is attached underneath each object. When physical objects are placed, the ID, position, and rotation of each object are recognized by using the ARToolKit library. </li>
<li>A method for calibrating projector images geometrically. With this method, each projector can display identical parts of images onto identical positions. </li>
<li>A method for harmonizing projected images. Each projected image should change relative to the other images according to the input information of placed objects. </li>
</ol>
<p><img alt="system" src="http://kf12.com/blogs/uploads/system.png" /></p>
<p>The project has three subsidiary goals:</p>
<ul>
<li>To develop a display system that can project separate images onto a horizontal tabletop screen and vertically placed tabletop objects simultaneously.</li>
<li>To add interactivity to this new display system by introducing camera-based tracking methods and infrared optical systems. </li>
<li>To explore the new paradigm of Tablescape Plus applications by developing attractive and specialized demos including games, simulation, education, and scientific visualization.</li>
</ul>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/3d-display-technology-from-philips/' rel='bookmark' title='3D Display Technology from Philips'>3D Display Technology from Philips</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/eon-reality-inc/' rel='bookmark' title='EON Reality Inc'>EON Reality Inc</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2005/04/perspecta-spatial-3d-display/' rel='bookmark' title='Perspecta Spatial 3D Display'>Perspecta Spatial 3D Display</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/ibar/' rel='bookmark' title='iBar'>iBar</a></li>
</ol></p>]]></content:encoded>
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		<title>Deskrama</title>
		<link>http://www.kf12.com/blogs/techno/2006/08/deskrama/</link>
		<comments>http://www.kf12.com/blogs/techno/2006/08/deskrama/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 10:44:07 +0000</pubDate>
		<dc:creator>Mick</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Output Devices]]></category>

		<guid isPermaLink="false">http://www.kf12.com/blogs/techno/?p=346</guid>
		<description><![CDATA[Deskrama uses a high resolution position and rotation sensor mounted on a lightweight LCD panel to allow a user to interactively explore a 3D model from a 2D plan.
<h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/web-3d-fundamentals/' rel='bookmark' title='Web 3D &#8211; Fundamentals'>Web 3D &#8211; Fundamentals</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/10/inside-multi-touch/' rel='bookmark' title='Inside Multi-Touch'>Inside Multi-Touch</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/06/intoi/' rel='bookmark' title='INTOI'>INTOI</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Deskrama uses a high resolution position and rotation sensor mounted on a lightweight LCD panel to allow a user to interactively explore a 3D model from a 2D plan.</p>
<p><img alt=Deskrama" src="http://kf12.com/blogs/uploads/deskrama1.jpg" /></p>
<p>Moving the LCD panel on a plan drawing of a building allows the user to see a cross-section through a 3D model of the building.</p>
<p>There is a demonstration video at MIT</p>
<p><a href="http://cat2.mit.edu/deskrama/deskrama01_128KB.wmv"><strong>http://cat2.mit.edu/deskrama/deskrama01_128KB.wmv</strong></a></p>
<p>a synopsis available here</p>
<p><a title="Deskrama.pdf" href="http://kf12.com/blogs/uploads/deskrama.pdf"><strong>http://kf12.com/blogs/uploads/deskrama.pdf</strong></a> </p>
<p>and further details about the project are available from the Deskrama home page at MIT.</p>
<p><a href="http://cat2.mit.edu/deskrama/"><strong>http://cat2.mit.edu/deskrama/</strong></a></p>
<p>I found this to be an interesting concept which may be applicable to Mechanical CAD for visualising 3D Models. Particularly interesting is the concept of combining a motion sensor (position and rotation) with the lightweight screen &#8211; perhaps this is something which could be explored further.</p>
<p><h2>Related Posts:</h2><ol>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/tablescape-plus/' rel='bookmark' title='Tablescape Plus'>Tablescape Plus</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2006/08/livepic/' rel='bookmark' title='livePic'>livePic</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/03/web-3d-fundamentals/' rel='bookmark' title='Web 3D &#8211; Fundamentals'>Web 3D &#8211; Fundamentals</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/10/inside-multi-touch/' rel='bookmark' title='Inside Multi-Touch'>Inside Multi-Touch</a></li>
<li><a href='http://www.kf12.com/blogs/techno/2007/06/intoi/' rel='bookmark' title='INTOI'>INTOI</a></li>
</ol></p>]]></content:encoded>
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