reports that the source code for the .NET framework libraries will be made available with the releases of .NET 3.5 and Visual Studio VS2008 scheduled for later this year.
Dynamic loading of the .NET framework debug symbols and source code will be integrated within the VS2008 debugger – the data being made available from a Microsoft hosted web server.
Providing access to the source code and integration within the debugger will provide a powerful, and essential, tool for all .NET developers.
An easy to use 2D Physics engine, originally designed for the Microsoft XNA framework, is also available for Silverlight.
Side Note: Microsoft XNA is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.
Features provided by the Farseer Physics Engine include:
Collision
Support for Concave and Convex poygons
Multiple Collision geometries per body
Collision Categories For Complex Interaction Between Physics Objects
A Collision Callback Mechanism
Dynamics
Joints
Revolute Joint (body to body or fixed to world)
Angle Joint (body to body or fixed to world)
Slider (Prismatic) Joint
Pin (Distance) Joint
Force Controllers
Linear Spring
Angular Spring
Easy To Build Custom Force Controllers (Explosions, Steering Behaviors, etc.)
Full details are available from the project page at CodePlex
The TVnima application has been made using the Virtools toolkit which is available as part of 3DVIA from Dassault Systèmes. Find out more about Virtools at
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