These courses are available at SIGGRAPH 2007.
1. Computational Photography
Sunday, Full-Day, 8:30 am - 5:30 pm
2. Mesh Parameterization: Theory and Practice
Sunday, Full-Day, 8:30 am - 5:30 pm
3. Sketch-Based Interfaces: Techniques and Applications
Sunday, Full-Day, 8:30 am - 5:30 pm
4. State of the Art in Massive Model Visualization
Sunday, Full-Day, 8:30 am - 5:30 pm
5. Introduction to Direct3D 10
Sunday, Full-Day, 8:30 am - 5:30 pm
6. Anyone Can Cook: Inside Ratatouille’s Kitchen
Sunday, Half-Day, 8:30 am - 12:15 pm
7. Introduction to SIGGRAPH and Computer Graphics
Sunday, Half-Day, 8:30 am - 12:15 pm
8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Sunday, Half-Day, 8:30 am - 12:15 pm
9. From “Shrek” to “Shrek the Third”: Evolution of CG Characters in the “Shrek” Films
Sunday, Half-Day, 1:45 - 5:30 pm
10. An Interactive Introduction to OpenGL Programming
Sunday, Half-Day, 1:45 - 5:30 pm
11. Practical Least-Squares for Computer Graphics
Sunday, Half-Day, 1:45 - 5:30 pm
12. “Surf’s Up”: The Making of an Animated Documentary
Monday, Half-Day, 8:30 am - 12:15 pm
13. A Gentle Introduction to Bilateral Filtering and Its Applications
Monday, Half-Day, 8:30 am - 12:15 pm
14. Urban Design and Procedural Modeling
Monday, Half-Day, 8:30 am - 12:15 pm
15. Example-Based Texture Synthesis
Monday, Half-Day, 8:30 am - 12:15 pm
16. Practical Global Illumination With Irradiance Caching
Monday, Half-Day, 8:30 am - 12:15 pm
17. Spatial Augmented Reality: Merging Real and Virtual Worlds
Monday, Half-Day, 8:30 am - 12:15 pm
18. Résumés and Demo Reels: If Yours Don’t Work, Neither Do You!
Monday, Tutorial, 3:15 - 5:30 pm
19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
Monday, Tutorial, 3:15 - 5:30 pm
20. Visualizing Quaternions
Monday, Tutorial, 3:15 - 5:30 pm
21. Database Techniques With Motion Capture
Monday, Tutorial, 3:15 - 5:30 pm
22. LucasArts and ILM: A Case Study in Film and Game Convergence
Monday, Tutorial, 3:15 - 5:30 pm
23. Geometric Modeling Based on Polygonal Meshes
Tuesday, Full-Day, 8:30 am - 5:30 pm
24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday, Full-Day, 8:30 am - 5:30 pm
25. The Mobile 3D Ecosystem
Tuesday, Full-Day, 8:30 am - 5:30 pm
26. The Morphology of Digital Creatures
Tuesday, Half-Day, 8:30 am - 12:15 pm
27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
Tuesday, Half-Day, 8:30 am - 12:15 pm
28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday, Full-Day, 8:30 am - 5:30 pm
29. Crossing The Line: Moving From Film to Games (and Possibly Back)
Wednesday, Half-Day, 8:30 am - 12:15 pm
30. Digital Art Techniques
Wednesday, Half-Day, 8:30 am - 12:15 pm
31. Fluid Simulation
Wednesday, Half-Day, 1:45 - 5:30 pm
32. Interaction Tomorrow
Wednesday, Half-Day, 1:45 - 5:30 pm
33. Strands and Hair: Modeling, Animation, and Rendering
Thursday, Full-Day, 8:30 am - 5:30 pm






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