Archive for July, 2007

Making the Citroen C4 Skater Ad

Friday, July 27th, 2007

Strata Foto 3D

Friday, July 20th, 2007

Strata Foto 3D a tool for creating 3D content from still images.

A wide range of objects can be modelled, including those with holes and “difficult” organic shapes.

This is achieved using a conventional camera with photos taken from a number of different viewpoints.

Strata Foto3D

The shape of the object and its surface color are extracted from each photo and the information is used to build a 3D object.

LINK: http://www.strata.com/foto3d.asp

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Set-top box

Tuesday, July 17th, 2007

A new type of TV set-top box has been announced by researchers at the University of Wollongong in Australia.

The device will recognise hand-gestures and sends a relevant signal to a remote-control which has been designed to work with different makes of television, video recorder, DVD player, hi-fi and digital set-top box.

gesturebox

LINK: http://internationalreporter.com/…

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Courses at Siggraph 2007

Tuesday, July 17th, 2007

These courses are available at SIGGRAPH 2007.

1. Computational Photography
Sunday, Full-Day, 8:30 am - 5:30 pm

2. Mesh Parameterization: Theory and Practice
Sunday, Full-Day, 8:30 am - 5:30 pm

3. Sketch-Based Interfaces: Techniques and Applications
Sunday, Full-Day, 8:30 am - 5:30 pm

4. State of the Art in Massive Model Visualization
Sunday, Full-Day, 8:30 am - 5:30 pm

5. Introduction to Direct3D 10
Sunday, Full-Day, 8:30 am - 5:30 pm

6. Anyone Can Cook: Inside Ratatouille’s Kitchen
Sunday, Half-Day, 8:30 am - 12:15 pm

7. Introduction to SIGGRAPH and Computer Graphics
Sunday, Half-Day, 8:30 am - 12:15 pm

8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Sunday, Half-Day, 8:30 am - 12:15 pm

9. From “Shrek” to “Shrek the Third”: Evolution of CG Characters in the “Shrek” Films
Sunday, Half-Day, 1:45 - 5:30 pm

10. An Interactive Introduction to OpenGL Programming
Sunday, Half-Day, 1:45 - 5:30 pm

11. Practical Least-Squares for Computer Graphics
Sunday, Half-Day, 1:45 - 5:30 pm

12. “Surf’s Up”: The Making of an Animated Documentary
Monday, Half-Day, 8:30 am - 12:15 pm

13. A Gentle Introduction to Bilateral Filtering and Its Applications
Monday, Half-Day, 8:30 am - 12:15 pm

14. Urban Design and Procedural Modeling
Monday, Half-Day, 8:30 am - 12:15 pm

15. Example-Based Texture Synthesis
Monday, Half-Day, 8:30 am - 12:15 pm

16. Practical Global Illumination With Irradiance Caching
Monday, Half-Day, 8:30 am - 12:15 pm

17. Spatial Augmented Reality: Merging Real and Virtual Worlds
Monday, Half-Day, 8:30 am - 12:15 pm

18. Résumés and Demo Reels: If Yours Don’t Work, Neither Do You!
Monday, Tutorial, 3:15 - 5:30 pm

19. Sorting in Space: Multidimensional, Spatial, and Metric Data Structures for Computer Graphics Applications
Monday, Tutorial, 3:15 - 5:30 pm

20. Visualizing Quaternions
Monday, Tutorial, 3:15 - 5:30 pm

21. Database Techniques With Motion Capture
Monday, Tutorial, 3:15 - 5:30 pm

22. LucasArts and ILM: A Case Study in Film and Game Convergence
Monday, Tutorial, 3:15 - 5:30 pm

23. Geometric Modeling Based on Polygonal Meshes
Tuesday, Full-Day, 8:30 am - 5:30 pm

24. GPGPU: General-Purpose Computation on Graphics Hardware
Tuesday, Full-Day, 8:30 am - 5:30 pm

25. The Mobile 3D Ecosystem
Tuesday, Full-Day, 8:30 am - 5:30 pm

26. The Morphology of Digital Creatures
Tuesday, Half-Day, 8:30 am - 12:15 pm

27. Anyone Can Make Quality Animated Films! The Eight Basic Steps to Success
Tuesday, Half-Day, 8:30 am - 12:15 pm

28. Advanced Real-Time Rendering in 3D Graphics and Games
Wednesday, Full-Day, 8:30 am - 5:30 pm

29. Crossing The Line: Moving From Film to Games (and Possibly Back)
Wednesday, Half-Day, 8:30 am - 12:15 pm

30. Digital Art Techniques
Wednesday, Half-Day, 8:30 am - 12:15 pm

31. Fluid Simulation
Wednesday, Half-Day, 1:45 - 5:30 pm

32. Interaction Tomorrow
Wednesday, Half-Day, 1:45 - 5:30 pm

33. Strands and Hair: Modeling, Animation, and Rendering
Thursday, Full-Day, 8:30 am - 5:30 pm

Render Service for DWF files

Thursday, July 12th, 2007

Noted this option when passing through the features of FreeWheel from Autodesk

Rendering Service (http://dwfit.com/DWFImage.aspx)
This is a raw rendering service that provides no GUI. The service accepts an URL to a DWF, view parameters, and returns a rendered image file. You can build your own interactive or multi-platform viewer from this service. The “dwf.aspx” service above uses this service internally to produce the various views.

The DWF-to-image rendering service takes the same parameters as the interactive serivce, along with the following additions:

  • &width = <integer> The width of the image to produce (in pixels).
  • &height = <integer> The height the image to produce (in pixels).
  • &bg = <integer> Color of background in hexadecimal (bg=ff0000 for red or bg=80808080 for semi-transparent gray) or t (bg=t) for the original color in transparent.

For example, the following URL will render an image small enough to fit on most cell phone screens. It will view the center of page 3 of the Hotel5 zoomed in to a factor of 4 and generate a image that is 200×200 pixels:

and here’s the picture generated from that html.

(Tip: Click on the image to view a dynamically created image at 1000×1000)


200x200

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