Jul 06 24

While browsing papers that are scheduled for presentation at Siggraph 2006, came across an interesting link to the Graphics Research Group in the School of Computer Science at the University of Central Florida.

http://graphics.cs.ucf.edu/

From the Realtime Caustics project

dragon

Topics under research include:

  • realtime rendering
    • Real-time Caustics Rendering
    • Interval Mapping: A Fast per-pixel displacement rendering technique.
    • GPU assisted Global Illumination
    • Beyond Triangles: GPU Ray Caster
  • Material Design Interface
    • BRDF-Shop: An Artistic Tool for Creating Physically Correct BRDFs
    • Maya-PBRT
  • realistic rendering
    • Radiance Caching
    • Real-time Rendering of Dynamic Objects in Dynamic, Low-frequency Lighting Environments
    • Non-Iterative, Robust Monte Carlo Noise Reduction
    • A Novel Hemispherical Basis for Accurate and Efficient Rendering
    • Perceptually Based Efficient Rendering
    • Global Illumination Computation
  • HDR imaging
  • mixed and augmented reality
  • Image completion
  • color

Another topic which caught my eye is BRDF-Shop …

brdfshop

abstract
We present an interface for quick and intuitive development of arbitrary, but physically correct, Bi-directional Reflectance Distribution Functions, or BRDFs. Our interface, referred to as BRDF-Shop, provides artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. We develop a novel mapping between painted highlights and specular lobes of an extended Ward BRDF model. The implementation of BRDF-Shop utilizes programmable graphics hardware to provide a real-time visualization of the material on a complex object in environment lighting.

Read more about BRDF-Shop in the attached document

http://kf12.com/blogs/uploads/brdfshop.pdf

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